![]() ![]() Spell-Like Abilities (CL 30th concentration +42)Ĭonstant- freedom of movement, true seeingĪt will- astral projection, control weather M, dream M, greater dispel magic, greater teleport, insanity (DC 29), nightmare M (DC 29), sending Mģ/day- antipathy (DC 30), demand (DC 30), quickened feeblemind, gate, weird (DC 31)ġ/day- implosion (DC 31), summon (level 9, 2d4 star-spawn of Cthulhu 100%), symbol of insanity (DC 30), wish M ![]() Special Attacks cleaving claws, constrict (3d6+23), dreams of madness, Mythic Power (10/day, Surge +1d12), powerful blows ( tentacle), tentacles, trample (2d8+30, DC 51) Init +15 Senses darkvision 60 ft., true seeing Perception +52Īura unspeakable presence (300 ft., DC 40)ĪC 49, touch 29, flat-footed 44 (+12 deflection, +5 Dex, +10 insight, +20 natural, –8 size)ĭefensive Abilities freedom of movement, immortality, insanity (DC 40), non-euclidean DR 20/epic and lawful Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, and petrification Resist acid 30, electricity 30, fire 30, sonic 30 SR 41 ![]() CE Colossal aberration ( chaotic, evil, Great Old One) ![]()
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